Game Design (B.S.)

Game Design (B.S.)
Students working on a computer

Gain the skills for success in a rapidly advancing field.



This program provides the skills for success in a rapidly advancing field. Student-created games of increasing sophistication stem from studies in art, business, computer science, communication, and graphic design, along with focused inquiries into game design principles and practice. Students can focus in either Creative Media or Technology to position themselves for work as innovative game designers, interactive web developers, digital artists, and in other related fields, either in-house or successfully self-employed.

The program offers a unique blend of both the hard and soft skills that employers prize. Students benefit from a wide range of University resources including the cutting-edge technology of the Draper & Maynard Makerspace, which features state-of-the-industry equipment in a facility comparable to those among leading technical and research institutions. The University’s robotics lab, video production suites, art galleries, computer labs, and other assets combine to offer multiple pathways to explore, experiment, and master essential concepts.

Plymouth State’s Cluster Learning Model prioritizes hands-on, project-based work that is the hallmark of creative team environments. Students make an impact while collaborating with peers from other disciplines and real-world businesses and organizations.

Contact
Program Coordinator, Game Design
General Education Coordinator
Phone: (603) 535-3122
Office: Office of the Provost, Hyde Hall Rm 235B, MSC 60, Plymouth, NH 03264
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Curriculum & Requirements

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Course Title Credits
Core Requirements
GDÌý2000Game Design Principles4
ARÌý1075Art Foundations Drawing: Line and Language4
ENTÌý2040Foundations of Innovation and Entrepreneurship4
CSÌý2010Computing Fundamentals (TECO)3
AGÌý2100Design Software Basics (TECO)4
MAÌý2210Finite Math with Business Statistics (QRCO)4
CSÌý2370Introduction to Programming4
CMÌý2775Media and Cultural Studies (TECO)4
CMÌý3006Analyzing Screen Media (DICO)4
CMÌý3125Communicating Through Animation4
AGÌý4200UX/UI: Digital Identity4
CSÌý4520CyberEthics (DICO,WRCO)3
GDÌý4000Game Design Workshop (Must take this class twice)8
World Building Experience (choose 1)4
ENÌý3420
Rethinking Medieval and Renaissance Literature (INCO,INCP)
ENÌý3515
Currents in Global Literature (GACO)
HIÌý3117
Revolutionary America, 1763-1815
HIÌý3145
Antebellum America, 1815-1860 (DICO,INCO)
HIÌý3155
American Civil War and Reconstruction
HIÌý3230
Topics in European History (GACO)
HIÌý3342
New Hampshire and New England History
HIÌý3405
Love, Sex, and Family in Medieval Europe
HIÌý3485
The French Revolution and Napoleonic Era, 1789-1815 (GACO)
HIÌý3526
The Great Depression in Film, Print, and On Stage: An Interdisciplinary History (DICO,INCO)
HIÌý3571
Interrogating US History (DICO,TECO)
HIÌý3590
Religious Conflict in Early Modern Europe (GACO)
HIÌý3815
Topics in United States History
HIÌý3825
Topics in World History (GACO)
POÌý3125
Political Parties, Elections, and Interest Groups (TECO)
POÌý3255
Model United Nations (GACO,INCO)
POÌý3305
Latin American Politics (GACO,WRCO)
POÌý3355
Women in World Politics
POÌý3505
Politics and Conflict in the Middle East (GACO,INCO)
Pick a Focus - Technology or Creative Media9-12
Technology Focus:
CSÌý2381
Data Structures and Intermediate Programming
Pick two of the following; both must be upper level
CMÌý3400
Interactive Web Communication
CSÌý3015
Mobile Application Development
CSÌý3020
Web Programming
CSÌý3820
Human-Computer Interaction
GDÌý4800
Independent Study
GDÌý4900
Internship
Creative Media Focus (Pick 3; at least 2 must be upper level):
AGÌý3200
Imagery
ENÌý2710
Creative Writing
ENÌý3685
Scriptwriting
ENÌý3105
Fiction Workshop
ENÌý3325
Literature into Film
MUÌý2105
Introduction to Music Technology (TECO)
THÌý3300
Design for the Theatre (Topics)
THÌý3340
Writing for Performance (Topics)
GDÌý4800
Independent Study
GDÌý4900
Internship
General Education
ENÌý1400Composition4
ISÌý1115Tackling a Wicked Problem4
MAMathematics Foundations3-4
CTDICreative Thought Direction3-4
PPDIPast and Present Direction3-4
SIDIScientific Inquiry Direction3-4
SSDISelf and Society Direction3-4
Directions (choose from CTDI, PPDI, SIDI, SSDI) 14-8
GACOGlobal Awareness Connection3-4
WECOWellness Connection3-4
Electives9-12
Total Credits120
1

Directions should total 20 credits (unless the major has a waiver for a specific Direction).Ìý

Plan of Study Grid
Year OneCredits
ARÌý1080 Art Foundations: Digital and New Media (TECO) 4
BUSÌý1100 Introduction to Marketing and Sales 4
GDÌý2000 Game Design Principles 4
MAÌý2210 Finite Math with Business Statistics (QRCO) 4
ISÌý1115 Tackling a Wicked Problem 4
ENÌý1400 Composition 4
MAMathematics Foundations 3-4
CTDICreative Thought Direction 3-4
ÌýCredits30-32
Year Two
AGÌý2100 Design Software Basics (TECO) 4
CSÌý2010 Computing Fundamentals (TECO) 3
CSÌý2370 Introduction to Programming 4
CMÌý2775 Media and Cultural Studies (TECO) 4
PPDIPast and Present Direction 3-4
SIDIScientific Inquiry Direction 3-4
SSDISelf and Society Direction 3-4
Directions (choose from CTDI, PPDI, SIDI, SSDI) 3-4
ÌýCredits27-31
Year Three
CSÌý2381 Data Structures and Intermediate Programming 4
Or Creative Media Track course
CMÌý3006 Analyzing Screen Media (DICO) 4
CMÌý3125 Communicating Through Animation 4
GDÌý4000 Game Design Workshop 4
World Building Experience course 3-4
WECOWellness Connection 3-4
Electives 7-8
ÌýCredits29-32
Year Four
GDÌý4000 Game Design Workshop 4
CSÌý4520 CyberEthics (DICO,WRCO) 3
AGÌý4200 UX/UI: Digital Identity 4
Track course 3-4
GACOGlobal Awareness Connection 3-4
INCPIntegrated Capstone 3-4
Elective courses 8
ÌýCredits28-31
ÌýTotal Credits120

The learning outcomes of the program are:

  1. Understand and apply game design principles in various domains
  2. Understand and apply programming principles for game development
  3. Understand and create various art components of games
  4. Understand game-specific business issues
  5. Work effectively in creative team environments

In the Game Design major at PSU, you will learn the skills and knowledge you need to be able to work for major game studios, as a freelancer, and even to start your own studio. Building on PSU's innovative cluster learning model, you will work with your classmates to design games of increasing complexity. In addition, you will learn about the game industry so that you understand the choices to make to get your games funded and published.

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